how to make a blaze grinder



Health Points


Attack Strength



First Appearance

Network ID

Experience Points

Technical Name


  • 1 Spawning
  • 2 Behavior
  • 3 Strategy
  • 4 Trivia
  • 5 Gallery
  • 6 Video


Blaze spawners can be found only in Nether fortresses and will start spawning blazes once a player gets within 16 blocks. The mob spawners have a chance of spawning 1-4 blazes at once. Blazes can only spawn in light level 11 or lower (at the lower half of their body). Blazes can also spawn naturally elsewhere in Nether fortresses.


Although blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will attempt to swim upwards in lava, much like regular mobs behave in water. When they see a player, they will start flying and shooting. They will catch fire briefly. A short reload period occurs between attacks.

In addition to normal weapons, blazes can be hurt by snowballs, taking 3 damage (1 1/2 hearts) per hit. If they have found a way into the Overworld, they are also damaged by water and even rain. Water does roughly 1 damage every second. Like all Nether mobs, they are not damaged by fire or lava. If killed by a player, they drop blaze rods. They will attack each other if one blaze hits another, just like skeletons.

On the Xbox 360/PS3 version, blazes do not catch fire when either attacked in Creative mode or when they have spotted a player. They also do not make fireball sounds, making it hard to find where they’re coming from. They also drop Glowstone Dust on occasion, as well as their blaze rods. This makes glowstone a renewable resource on the Xbox/PS3.


Blazes are considerably difficult mobs to fight, due to their ranged attacks and rapid rate of fire. Their ability to fly usually leaves a player’s sword useless, while charging a bow leaves a player vulnerable. Their flight also can make it tricky to collect their loot. One response is to use a fishing rod to reel them in. Another is to run behind a corner and ambush them once they get close, or place blocks to take cover between attacks as they advance. However, as of 1.9 and the addition of shields, the fireballs can be completely negated. If surrounded, however, it is difficult even with a shield as the blazes can shoot from different angles, nullifying the shield.

The use of fire resistance is extremely helpful when fighting blazes, as their attacks usually wind up dealing more fire damage than the initial impact. While fire protection can absorb a lot of damage, total fire resistance is necessary to shrug off the hail of fire. Enchanted golden apples can be an effective way of encountering blazes for the first time, but they can no longer be crafted in vanilla Minecraft, so a player will have to rely on their seldom occurrences in chests.

Snowballs are deadly to blazes, doing 3 points of damage apiece, and snowballs can be thrown a lot more quickly than a bow can be charged up. Plus, snow is easy to find in any snowy biome and is even renewable, therefore allowing for easy obtaining. In case inventory is tight, snow blocks can be used to store snowballs 16 times more efficiently. However, a shovel is necessary to re-obtain the snowballs.

Wolves do not do well against blazes. Besides the monster’s high health, they tend to get set afire (splash potions of fire resistance can help). If they are used, bring extra wolves, and plenty of rotten flesh or other meat to heal them. On a positive note, wolf kills do get blaze drops and experience.

Iron golems can be used to kill blazes, but there are several drawbacks:

  • They do get set on fire by the Blaze’s fireballs, and can also take melee attacks. As with wolves, a splash potion of Fire Resistance can help.
  • Blazes won’t drop the Blaze Rod unless a player deals the killing blow.
  • The golem’s immense knockback is likely to toss Blazes off the balcony entirely. If they die, the experience and the Blaze Rod is lost; if they survive, they will hang around, sniping from a distance.
  • Iron Golems don’t follow players (Unless a player uses a lead), and may wander off in the down time between Blaze spawns. Stray pigmen are a distraction to the golems. The pigmen won’t become angry at a player, but the fights will wear down the golem.

‘Camping’ at a Blaze spawner is an effective way to gather Blaze Rods, as they will always appear close enough to attack with a sword, and there is a delay in their attack after they spawn because they have to charge first. This is best done in combination with the fire resistance potions in effect.

A blaze farm can be built in several ways. A good method is to construct a box around the entire spawn zone (tip: the fences around the spawner are not far enough away). Another would be to make a doorway to kill them as they come down or a single hole in the bottom where they can be shot from. Again, stay within 16 blocks of the spawner to keep it going. A trap for them can be made by digging a shelter under their balcony, then mine a 1×3 hole up to their balcony. Sometimes, a natural version of this will appear, when a narrow staircase leads up to the spawner room.

Another good way to hunt blazes is to use a melee approach that exploits a Blaze’s attack cycle: The blaze will “burn” for a few seconds, then fire three, and only three, fire charges. If a player is not in line of sight, the Blaze will delay its attack until they are, and eventually, the Blaze will itself move into line of sight and fire. After firing, they need to wait a few seconds before they can fire again.

  • If a player can find a corner to hide behind, they can wait until it “should” fire, then peek out to draw the fire, and dodge back in so the shots hopefully miss. At this point, it’s a player’s turn to kill the Blaze with a sword while it can’t attack. If facing multiple Blazes, they can be taken out one at a time.
  • Alternatively, a player can simply hide one block below and to the side of a Blaze and strike his “legs”. Most, if not all, of the Blaze’s attacks will simply hit the block above a player or below the blaze. This method is best used next to staircases right below the spawners, using a door to block them in. This way, a player may quickly enter the danger area to access to any blaze rods that might have fallen out of reach. If set on fire, a player can just retreat and recover. This method has been successfully used with nothing but a player’s fist, though of course, swords are much faster.

Blazes are an efficient way to farm experience. They drop 10 experience points when killed by a player, as opposed to only 5 dropped by most other hostile mobs. The above camping method, combined with potions of fire resistance, can generate an average of about 65 experience per minute.

The Blaze is an uncommon mob with yellow-colored skin and black eyes. They first appeared in the Beta 1.9 Pre-release 1 version. These are hostile mobs who are located within the Nether. When a player is spotted, they will set themselves on fire, which does not damage them, and they will then…

Tutorials/Blaze farming

This tutorial seeks to teach you, the player, how to farm blazes, a mob found in fortresses.


  • 1 Usage
  • 2 Basic Parts
    • 2.1 Spawner
    • 2.2 Open Fortress
  • 3 Designs
    • 3.1 EthosLab’s Design
    • 3.2 Mumbo Jumbo’s Design
    • 3.3 Generikb’s Design
    • 3.4 Gnembon’s Design
    • 3.5 ImpulseSV’s Design
    • 3.6 1.16+ Design
    • 3.7 Bedrock edition

Usage [ edit ]

There are many uses for a blaze farm. Blazes drop twice as much experience as normal mobs while only having 20 health points, the same amount as a zombie or skeleton. This makes blazes ideal for XP farming. On top of that, blaze rods are the only source of blaze powder which is needed for brewing and to get to the End. Blaze rods are also the fourth most efficient fuel sources; the top three being lava buckets, blocks of coal, and dried kelp blocks.

Basic Parts [ edit ]

Before starting your blaze farm, you will need to find a fortress. Once you’ve found one, you need to decide where and how you want your blaze farm to be built. You can either make a blaze farm from blaze spawners or from the open fortress. Each place needs its own system to deal with them.

Spawner [ edit ]

Building a blaze farm around a spawner is possibly the easiest farm to build. This is because the area around a blaze spawner will only spawn blazes. These farms have the following components:

  1. Spawning Space – Blazes can spawn in midair. This area must be enclosed to prevent the blazes from floating up and potentially avoiding the second area. Blazes can spawn within a 9 by 9 flat platform centered on the spawner, and one layer above and below the spawner block.
  2. Funnel – There must be a system to move the blazes into a small space, where they can be killed. Many times, the funnel is accomplished by the blazes stepping on pressure plates, activating pistons, which push the blazes toward the killing chamber.
  3. Killing Chamber – Blazes must be killed quickly due to mob cramming, however, several means can be taken to avoid this. Many killing chambers use suffocation damage to get the blazes to half of a heart, so that the player can kill them in one hit, while some fully automatic farms make them a bit more complex, and use wolves to kill the blazes.

When building a blaze farm using a spawner, it is recommended to light up the area around the spawner temporarily, so that blazes don’t spawn while you’re building the farm itself. Blazes will spawn around a spawner if there is a light level of 11 or lower (lower half of their body). You can completely stop a blaze spawner from spawning blazes by placing a layer of blocks at the same y coordinates, followed by placing torches on this layer (y coordinate +1).

When you remove the light sources within the cage, you may need a potion of Fire Resistance to survive a swarm of blazes.

Open Fortress [ edit ]

These are possibly the most difficult to build because the open fortress will also spawn wither skeletons, normal skeletons, zombified piglin, ghasts, and magma cubes. Building an open-fortress design meant solely for blazes is impractical if you have an alternative, but if your nether fortress does not have a blaze spawner, or you accidentally destroyed them, an open fortress farm is your only option. Here are the basic parts:

  1. Spawning Space – Blazes can spawn anywhere in the individual nether fortress room structures, or on any nether brick anywhere within the bounds of the entire fortress. Using nether brick as the platform can allow for the farm to have eight or more platforms.
  2. Collector – Running around aimlessly killing blazes is extremely inefficient. Constructing an automatic system to collect the blazes in one area makes the killing process more efficient. The hardest part of a collector when using the open fortress is collecting only blazes, and not other Nether mobs.
  3. Killing Chamber – The killing chamber is the same, except the player will have to sort the mobs such that they do not accidentally provoke a zombified piglin, and so that the other mobs are killed faster.

Designs [ edit ]

There are many different designs for blaze farms. Here are some examples:

EthosLab’s Design [ edit ]

In this design, the blazes are pushed by pistons when they touch the pressure plates, which condenses the blazes into the grinder. The grinder, like many other farms, is triggered by a button, which suffocates the blazes until they are down to a half of a heart, allowing for players to kill them in one hit. This design also includes an option to trigger lava flow on and off, allowing to stop blazes from spawning if desired.

Mumbo Jumbo’s Design [ edit ]

This design is very similar to the previous one. Like EthosLab’s design, it uses pistons to push the blazes down into a grinder, which suffocates the blazes until they have only a half of a heart left. However, the redstone for this design is different, partially because of the addition of redstone comparators in Minecraft Java Edition 1.5.

Generikb’s Design [ edit ]

This design is different from previous designs. There is no redstone for this design, making it a lot simpler to build. Also, unlike the first 2 designs, the player must move around to kill the blazes, as well as completely kill the blazes, rather than just hit them once. Basically, this design allows the blazes to fall into rows, where the player can safely attack their feet, without taking any damage from the blazes.

Gnembon’s Design [ edit ]

This 1.12 design is very resource friendly since it uses the AI wandering process instead of pistons to collect blazes. A follow-up video in the channel further eliminates the redstone-powered grinder by circumventing entity cramming with ladders and killing multiple blazes with a Sweeping Edge sword. (It’s still working in 1.14.2).

Here’s a very quick tutorial that shows how to build the same farm.

ImpulseSV’s Design [ edit ]

This design was one of the few fully automatic designs for a blaze farm. Because of the fact that it is fully automatic, it requires a lot more redstone than semi-automatic farms, and is therefore more complicated. What happens in this blaze farm is, a player must be in a certain spot, so that the blazes can attack that player. Once the player is attacked, tamed wolves positioned in a certain spot will kill the blaze. Due to the update in 1.8, this design no longer works as blaze do not swim upward in lava.

1.16+ Design [ edit ]

1.16 adds the feature‌ [ Java Edition only ] that lava pushes fire-resistant mobs. This allows for easy spawner farms similar to using water to push mobs in the overworld. This design by Cheesedud6 uses no redstone for the basic collection unit, with the option of having a redstone mob softener.

Bedrock edition [ edit ]

Based on Mumbo Jumbo’s design (above), this design omits the suffocation block but keeps the player within activation distance of the spawner. The Redstone Repeater needs to be placed facing South with a signal delay of 2. The button on the right toggles the lava lighting to pause spawning, and the lever on the left toggles the centering pistons.

This tutorial seeks to teach you, the player, how to farm blazes, a mob found in fortresses. 1 Usage 2 Basic Parts 2.1 Spawner 2.2 Open Fortress 3 Designs 3.1 EthosLab's Design 3.2 Mumbo Jumbo's Design 3.3 Generikb's Design 3.4 Gnembon's Design 3.5 ImpulseSV's Design 3.6 1.16+ Design 3.7 Bedrock… ]]>